Hi RvR,
I looked at the page you linked to and I downloaded both hypeEmbed and ECML, removed the "master" from the directory names (that's what I've been told to do in the past) and installed the mods with ECML above HypeEmbed in the list. I'm not sure what I did wrong but I can't tell if anything changed. I've tried using the HTML button to enter the code and I've tried the embed option as well. Do you have any ideas as to what I'm doing wrong?
Thanks.
In first, hypeEmbed is available on Comminity.
For iFraming URLs, you need to read these notes:
- Iframely allows their servers to be used for development and non-profit purposes. If you are operating a for-profit website, create a self-hosted instance of Iframely and change the Gateway URL in the plugin settings - http://iframely.com/
- If you do not want to use Iframely, use 'output:src','embed' hook that receives the URL parameter, and supply back the desired HTML markup obtained from another oEmbed or similar extraction service
Also, activate (or check it) File and Embed bundled plugins.
Thanks RvR. I'll go post over on the community page. There's something wrong with the plugin on my site. I had read the passage you quoted but I had misunderstood what it was trying to say because the plugin's settings page on my installation is blank. Go figure.
Hi RJ. I know this is probably not something often requested as it has a specific purpose. It would be beneficial if I had the ability to add comments to something that could only be viewed by either a specific user or a member of a specific role (which I'm still figuring out the rolls thing). The purpose is to give a game master the ability to have information that can only be seen by the intended party member or to allow the GM to make private comments for himself that others can't see.
The purpose of the site is for table top games so say you had a character that you wanted to have the players be able to reference after the game when they met him, but there is additional information on the character that the players do not yet know. The GM could put the information in a private comment that only he could see. Another example would be a character who does something the other players don't notice, such as stealing someone's coin purse or some treasure. The character should be able to see the comment stating such but the other players shouldn't be able to view the information.
Sorry for all the background but I thought given how unusual this is it might help illustrate what I'm trying to accomplish.
Hi Bullywug!
I understand now. It is a little bit tricky. Far as I got, was to enable privacy for comments. Only my friends or certain roles could comment on my content.
Other thing I did with roles was allow a certain role to post a comment but couldn't see it. You need to start by overwriting an specific view for users.
It is a bit tricky, but the best way I can think of would be to use a plugin such as http://community.elgg.org/plugins/788910/2.0/access-plus-18x or http://community.elgg.org/plugins/1549297/1.0.0-dev/quasiaccess
To determine custom access values. You'll need to intercept the creation of the comment and assign it a new access_id that corresponds to a collection of users. You'll also need to separate the users into collections that will work for your gaming purposes.
It can certainly be done, but it's definitely not the easiest task you could have chosen to start with :)
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